On start, it listed a load of problems with unresolved references from gms, such as:Ġ6-06 18:26:17.960: W/dalvikvm(3084): VFY: unable to resolve static field 110 (common_google_play_services_enable_title) in Lcom/google/android/gms/R$string I put gen/com/google/android/gms/* in src/com/google/android/gms in plugins/android, and made a build. project, either gen folder, and my res folder, because that caused name clashes. In the jar export I chose not to include the manifests. I made a jar out of google-play-services_lib and my custom android activity. I'm doing a similar thing, but not with maps. Has anyone got this working before or is it just not possible ? jar, whereas the google play services apiI need for Google maps is in project-form (as described on ). Įvery example I find is of a billing solution that provideds a. So I'm at a loss, whenever I use the Google Play Services it crashes because it can't find .maps.*. Then I thought something could be wrong with using a non-jar library so I made a small test library and made my plugin use it, the same way the google services library gets used. When I ran that through my unity project unity displayed the view fine. ![]() So I tried modifying my plugin to just display a Textview and not use the google api. I have a java plugin that runs perfectly when I dedploy it to my android device but, it shows the required map and everything, when I use it in my unity project and deploy the unity project to my android device it crashes with a ": .maps.MapFragment" error. I'm currently trying to get a Google map from google's "Google Maps Android API v2" into Unity.
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